tUGS is celebrating Orktober by publishing the latest round of GCE project releases. The first of these is the updated Gorker & Morker faction pack.
(GCE is a community-driven reimplementation of Games Workshop’s 1997 skirmish game, Gorkamorka.)
Changelog:
- Ported the flak armour fix from the Digga faction pack
- Added a box out explaining the difference between Gorkers and Morkers in game terms
- Backported improved vehicle rules from Digga faction pack
- Added fixed weapon clarification from Digga faction pack
- Added rules for removing warriors from the mob
- Clarification of different Strength values for Warriors with arm injuries when using two-handed HtH weapons
- Added a section on how captives are dealt with
- Added list of special characters that can be recruited
- Unified wording with Shaman across this pack and Gorker/Morker Faction Pack.
- Unified searching to refer only to Ceremony of Searching and Scavenging to be finding Tek
- Fixed the ammo roll for the ‘Eavy Shoota (was erroneously 5+)
- Clarified that Steel Horns and De-Lux Kicking Legs’ extra attacks are at user Strength
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