- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
An input manager for Bevy, inspired by Unreal Engine’s Enhanced Input. We use it for Simgine, but it’s general-purpose.
I usually don’t write about patches, but this one worth mentioning.
Highlights
Comboinput condition to bind a sequence of actions. You can use it for things like double-clicks or Vim-like shortcuts.Pulse::with_initial_delayandPulse::initial_delayto add a special delay before the first repeat. This can be used to implement key repeat.- Reworked quick start guide - check it out if you’re new to the library. Huge thanks to Alice for it 🙂
The crate is planned for upstreaming, so please try it out and share your feedback.
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