• 51 Posts
  • 20 Comments
Joined 5 months ago
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Cake day: June 14th, 2025

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  • JanMayen@quokk.auOPtoGame Development@programming.devSideCiv
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    2 months ago

    This week I’ve

    • Made buildings generate resources on their own timers, allowing for future upgrading or modifying of buildings to produce faster, better, stronger
    • Re-wrote the unit script, it’s 90% complete. Having some issues with projectiles and referencing deleted nodes.
    • Worked on the post-round screen, showing what levels are coming up and offering different rewards based on the round.
    • Started working on Events system, a set of narrative events similar to Crusader Kings series.
    • Units now wear the colors of their team
    • Slight UI changes and toolboxes added


  • JanMayen@quokk.auOPtoGame Development@programming.devSideCiv
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    2 months ago

    Over the past week I’ve

    • Re-worked the units and building into a more dynamic and less hardcoded system.
    • Made some minor UI changes
    • Started adding resources
    • AI can now build buildings
    • Added ability to destroy buildings, allowing you to free up tiles for future improvements
    • Added end match information, along with a tracker showing upcoming waves and allowing for selecting rewards