• 5 Posts
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Joined 11 months ago
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Cake day: February 5th, 2025

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  • Defold is interesting. I’ve used it for a game jam and went through the Zenva courses for it. So I have a little experience, but please correct me if what I’m about to say is wrong.

    I like defold but it has problems that pushed me to Love2D. For one, the distinction between a game object and a collection feels unnecessary and because they have slight variations (like how to get their message url) it lead to some confusion I couldn’t get over.

    Furthermore, the message based system is odd to me. In theory I love it, but in practice I just couldn’t find a good way to keep things organized. I ended up with a spaghetti mess of messages that I could never keep track of. But that’s likely a me-being-a-shitty-programmer problem.

    I do love the performance and tiny export sizes though! Getting builds that small and that performant from Lua is pretty sweet.