

Michaelsoft Wimdose AyyAyeeee


Michaelsoft Wimdose AyyAyeeee


The OpenXR standard (created entirely by Valve and HTC) is open to everyone, alongside their SteamOS work for the Steam Deck (with the sole exception of the steam client).
Yes, it is a decision that they can make, but I personally don’t consider it unreasonable or irrational. They allow almost all of the other fruits of their labor to be used, and have no problems with things like fan derivative works.


Quick, draw r34 and shitty memes!


Valve doesn’t mind allowing the competition to use some of their more critical contributions such as Proton (and SteamOS code outside of the store/client launcher), so I don’t consider their situation problematic at all. Heck, competition (such as GOG) can have their users take advantage constantly by having their games load through Proton.
Does anyone have the source image? This would be awesome to share with ppl as well :)


Reminds me of the “crate depression” in TF2 where the hats became worthless overnight but the crates became worth more than a AAA steam game


We’re distributed, though. No single point of failure, and I’d imagine many of the instance owners already had an anti-Amazon bent to begin with.


That’s probably one of the reasons why this was done. It removed the chokehold of scarcity by making everything attainable (you can now “trade up” from common to best items without having any RNG involved)


Fediverse didn’t have outages :)


Wikipedia (from my understanding) was built off similar doctrine as Linus’ law for iterative improvement where the dedicated and the many culled the misinformation and the outdated.
I wonder what would be a viable alternative for delicate situations like these where “hugs of death” (too many eager users who don’t understand the damage they’re causing) are occurring due to the current model for niche cultural systems like these. Maybe a council established group of authors and editors based on their background and qualifications?


Fair enough then, glad you found something that works for ya. (I’d put Asahi Linux on it if it was my PC tho XD)


I’m inclined to believe IoT would still have a partial advantage because of it being devoid of any unnecessary components - FSE still includes their “Gaming AI” and the Microsoft Store because it’s for home users rather than enterprise customers.


I wonder if language and other cultural fields are the only areas where Linus’s law are impossible to safely apply. Programming seems quite easy by comparison.


Cuphead, Papers Please, Freedom Planet, and Quake 1 and 2 work perfectly with that configuration in steam on both my Debian-based and Arch based linux installations (Games installed to disk using their provided installers and then having their windows executables added to steam with Proton 9).
If you have something esoteric about your setup, explain it here, and we can look at it.


Aren’t both the entire COD lineage and the Source engine based around the quake 3 engine, they never used Unreal?


Dude, you know you can integrate non-steam games into your steam library to deploy proton/have them in your game selection, right? It’s literally two clicks.
I worded it poorly, I meant using an existing 3d printer vs. ordering a factory produced copy
Cost of material for a 3d printer (especially if we’re talking what would require a custom mold in the photo) would be orders of magnitude cheaper unless these were ordered at scale. Like thousands or tens of thousands of units scale.
Plus, this allows for citizens to print them in their private homes with their existing tools - not everyone has to order for their communities.
It’s distributed and completely untraceable. No delivery records, no customs seizures, nothing.
Also, you have a much greater degree of customization with a 3d printer, and the cost of material is negligible.
Chain rule-action