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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Chinese, Korean, Vietnamese, and Japanese are totally unrelated languages. Chinese languages are sino-tibetan, Vietnamese is austro-asiatic, Japanese is japonic, and Korean is alone in its own family. Totally unrelated to each other as far as we can trace.

    Despite that, they all used to use the same writing system and, shockingly, they were mutually intelligible when written down. In Japanese this method of reading Chinese (without actually knowing Chinese) was called kundoku but I think that the other languages also had ways to read & write Chinese writing with very light translation. Even today, Chinese writing unites the different dialects/languages of China.

    My proposed lingua franca is the Chinese writing system. Everybody should keep their own writing systems, but they should also learn to transcribe into Chinese, the only extant written language in which this is really possible.


  • I stopped believing in toki pona when I heard somebody say that “watermelon” would be “kili telo” (fruit [of] water). It goes without saying that “kili telo” would not be understood as “watermelon” unless they had heard it in English before, or heard someone use the English-derived “kili telo”.
    If you’re going to use English-language ideas to form words, then English is a prerequisite language for speaking toki pona, and toki pona becomes useless.

    I think if toki pona is developed as you describe, it could be much more useful than it is today.



  • I don’t really disagree with you but I believe the point of the post is that no black person would be able to occupy those offices with such condemnable offenses.
    It’s “shut up about DEI” because there is clearly already preferential selection of white people.

    But yeah, small-scale righteousness has done lots of harm to the left. Especially in policing what is politically correct. Sure, somebody might be “in the wrong”, but it’s better to have that person on your side than against you.


  • P3P uses the same combat system as Persona 4 and 5, while the original P3 and P3FES system was quite different.

    The actual changes are pretty subtle, but it makes the whole system feel totally different. The “1 More” mechanic did not activate on partial knockdowns with multi target moves, and being knocked down would result in skipped turn. Being hit while knocked down would also undo the knockdown.
    Basically, multi target moves were much more situational, type weaknesses were much more dangerous (for both player characters and enemies), and there was a lot of potential strategy in getting enemies to skip turns.
    I think it was a lot more interesting this way and P4/P3P/P5 simplified it to the point that P5 added a “play the game for me” button that autoselects the best move.

    I agree with the other commenter that both P3Re or P3FES would be mostly the same as what you’ve already experienced, but I think it’s worth it for the epilogue, especially if you liked the characters in the base game.
    Between the two, I would personally recommend FES but I think most people would recommend Reload.







  • The Gregorian calendar is by far the most commonly used calendar in the world, certainly in the English speaking world, and while I don’t particularly care to defend or attack your comment or the original comment, my point stands that the most obvious interpretation of what they said is in the context of the Gregorian calendar and to pretend they meant it outside of that context is silly.
    map displaying different calendars used around the world, with Gregorian being most dominant


  • This is called “aizuchi” in Japanese or “backchanneling” more generally and as hard as I try I CANNOT find this paper that I read while studying Japanese linguistics but I remember there was a frequency analysis of time between backchanneling in both English and Japanese in both male and female listeners, and the difference was huge. Something like, female Japanese speakers backchannel every 2 seconds while male English speakers backchannel every 30 seconds.





  • FLCL is probably my overall favorite and I think this scene demonstrates a lot of its different styles with more silly and serious cuts. For just the best of the character animation, I think this scene is one of the best.

    5 Centimeters Per Second is also one of my favorites and definitely my favorite of Shinkai Makoto’s stuff. People talk about visuals where “you could pause it on any frame and have a beautiful image” and I think that’s really true of this one. The honestly excessive use of really complex lighting gives it a really nice and unique vibe. The “ray racing on” of anime.

    Kizumonogatari uses 2D animation on top of 3D backgrounds. Feels very unique, and on top of that, it’s just really tryhard good animation. Each of the three movies have their own strengths, too. 1 is the most aesthetically consistent, with the artstyle giving off a really specific and deliberate vibe. 2 is overall the best looking and includes the most diverse character animations. 3 has its iconic final fight and mixes up the artstyle for a really climactic moment.

    The iDOLM@STER Movie: Kagayaki no Mukougawa e! has amazing quantity and quality of character animation, but the emphasis is honestly on quantity. Skip to any random scene in the movie (even outside of the performances)and chances are there’s an average of 4 moving characters on screen at any time. Really impressive, I kinda had my jaw dropped every time they do a wide cut of 20 characters, especially during the performances.

    Quick bonus round: Kanon for the unique wintery aesthetic, Gunbuster for strong imagery, Evangelion also for strong imagery, Kareshi Kanojo no Jijou for expressive animation, Omoide Poroporo for great style, Welcome to the NHK! for color design, You’re Under Arrest for great action cuts, The Melancholy of Haruhi Suzumiya for being overall beautiful in so many ways, Nichijou & CITY for style and animation, Soul Eater for the fight scenes, and I could maybe go on all day 😢 there’s so much good visuals in anime

    edited to include more animation links



  • isyasad@lemmy.worldto196@lemmy.blahaj.zone*Permanently Deleted*
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    1 month ago

    Space travel and even space research is 99% useless and should be defunded. Look up most space research and you will see that the vast majority is either only useful in space or in zero gravity (aka useless) or is research that could be done on Earth. Just an absolutely massive waste of money that could be redirected to (thinking of something that’s left/right ambiguous) terrestrial medical research?


  • About a year ago I got a high-speed (so-called “gaming”) hard drive on sale for about 100 USD. It has 8TB, so I kinda stopped uninstalling games or worrying about file sizes.

    I don’t really play any games that have more than 80GB file size anyway, but I imagine at around 90-100 is when I’d start being reluctant to download.

    As for what I prefer, I feel like smaller file sizes usually yield better games on average. If I find a game that has 100MB download, I’m already lookin like this: 😏
    I’m pretty happy with anything up to 10GB. If the original Dark Souls (my favorite game) is 8GB, surely that’s within an order of magnitude of the maximum file size a game can reasonably be, for me at least.