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ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•DarkPattern.games » Healthy Gaming « Avoid Addictive Dark PatternsEnglish
9·2 months agoThe core problem here is that the author(s) don’t seem to consider that not every game is intended for everyone, and instead seem to imply that if they’re not for everyone then some of the reasons they aren’t is a “dark pattern”.
I really cannot be exhaustive because there are so many problems. But I will try to give a few examples. Fair warning: As I wrote the below, I began to get a bit irreverent because reading the text is pretty upsetting so I needed to lighten my own mood. I guess maybe the authors here are using some sort of dark pattern? /s
“Some games have special events that occur during specific times. If you want to participate in the special event, you must play during this time window. Players who work or travel may be unable to play during these time windows and will miss out and feel stress.”
Many ARPGs that have fixed-length events that occur over a period of hours, days, or months. Some games (eg. Grim Dawn) even have these modded in by players. Are those players modding in a dark pattern? Maybe the author of this personally doesn’t like the idea that some people may be left out by work or travel requirements, but like, can’t the rest of us enjoy our game without being effectively told that work and travel come first, so therefore it’s a dark pattern?
“Some games use the time of day to change aspects of the game. Maybe certain items can only be collected at night. This forces people to play the game during times when they might not otherwise play.”
Like, don’t play a game during a time you don’t want to? There are game developers that would like to experiment with this type of mechanic.
" Some games use a mechanic called “Harvesting” which can be implemented in many ways, but in general the player starts an action that will take some long time to complete. The player must return to the game at some specific time in the future to collect the reward. Sometimes, the reward is lost if not collected in time."
Welcome to almost every city builder, management game, automation game, and so on. It’s perfectly fine if some people want instant gratification in your games, but some of us really enjoy these types of mechanic.
“Another way that developers implement an Infinite Treadmill is by continually expanding the game and adding new content. It might be possible to complete everything in the game right now, but soon the developers will release new levels and extend the game.”
So adding new content to a game is now a dark pattern? This is just way too general.
“Additionally, if someone is already bored with a game and a new event is announced, the player may stick around to see if the new event rekindles their enjoyment in the game in which they have already invested significant time and money.”
Oh no, boredom, we can’t allow people to be bored in the hopes that they find newfound enjoyment in an old favorite game.
“This is often combined with the Playing by Appointment dark pattern. For example, the team may have a raid or other event scheduled for 10:00am. Because players don’t want to let their team down, they may rearrange their schedule or play the game when they should be at work or doing something else important. A player on vacation may be desperate to find a WiFi connection so they can login and support their team.”
Oh no, some gamers treat their games like a social hobby with meetings and events, this must be a dark pattern.
"If the game allows you to share resources, trade items or send gifts to your friends or other players then it may be using the dark pattern of Reciprocity. The person who receives your gift may feel a sense of obligation to return the favor. They may not have resources to share, and so they may feel bad that they gave something valuable away, or they may feel shame or guilt if they do not reciprocate. These unwanted negative feelings make the game less enjoyable. "
Oh no the game encourages… sharing digital items? I don’t know where to start.
And then, the whole section on competition is a mess. Like yeah there can be problems with competitive games, but again it’s just so overly general. Oh no a kid who lost a game of basketball wants to play more to get better?
"For people who collect things, the collection can have significant emotional value. It may connect them to something that they enjoy or feel strongly about. Some people collect for the thrill of the hunt, others may collect because it gives them a sense of security or control. Others may derive great satisfaction from having a complete set and feel anxious when they are missing a piece of a set. “All of these psychological effects contribute to making you keep playing the game, even if the “playing” of the game is not enjoyable anymore.”
This reeks of “you’re not playing it right”. I’m not a huge fan of collection games, but I am close with people who really enjoy that style of gameplay. Thats WHY they enjoy them. Not because of some other “playing” the game, but because collecting things is playing the game for them.
I’m going to stop there.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•DarkPattern.games » Healthy Gaming « Avoid Addictive Dark PatternsEnglish
29·2 months agoI was pretty intrigued by this, because I actively avoid games that try to push me into doing things I don’t want to.
Unfortunately, after reading their descriptions of the various “dark” patterns, I am quite worried that this site could do more harm than good if it gets broad traction.
While it has a few notes here and there disclaiming people’s preferences and fun, mostly it heavily over-identifies “dark” patterns. It doesn’t make it clear enough to the non-gaming friends/spouses/parents of the gamer that these patterns aren’t by default “dark”.
It over-classifies many forms of difficulty, mastery, complexity, routines, socializing, and more as “dark”. I hope this website doesn’t gain traction in its current state, because if it does it could further a moral panic around many games that people enjoy. Based on their descriptions, this panic would likely be even more focused on games that neurodivergent people enjoy, because of course…
Moral panic about video games in the past has been an excuse to bully people, often kids in the past, but more and more adults as well.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•How Fortnite Friday Grew From A Bit Into An Institution That Could Pull Gavin Newsom [Aftermath]English
2·2 months agoHe was a decent mayor. Ran as a centrist in SF and pretty much governed as an SF centrist. He legalized gay marriage before it had clear majority support. He’d never make that type of move now. He was less terrible on homelessness as mayor than he is now.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•TheGamer website suffers widespread editorial layoffsEnglish
5·3 months agoValnet is a scourge on hobbyist media
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against itEnglish
2·3 months agoDo you have an example of a piece of intellectual property that was blatantly copied?
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against itEnglish
56·3 months agoThe fact that anyone is taking Sony even remotely seriously is absurd.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•As Xbox raises Game Pass prices, former FTC chair says it warned Activision deal would ‘harm gamers’ | VGCEnglish
3·3 months agoIt’s meant to refer to the FTC.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Nintendo now has a US patent on summoning characters and making them battle for you | VGCEnglish
8·4 months agoThe problem is lawyers. Nintendo has billions to spend on them.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Deus Ex's influence on Elon Musk 'may be its longest, worst legacy,' says its writerEnglish
4·4 months agoI love poe. Outside of occasional theoeycrafting, which he clearly paid someone else to do, it’s a very chill game and requires very little thinking once you you’ve played it for a bit. The complexity and difficulty is frontloaded, playing time literally makes the game easier (hence grinding) and he just skipped all of that. That whole thing with him claiming to be good at the game was so surreal.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Sony is reportedly planning a Nintendo Switch-style PlayStation 6 portable | VGCEnglish
4·4 months agoPlaydate definitely takes advantage of its limitations
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•To the dismay of sweaty 'movement kids,' Battlefield 6 is nerfing Call of Duty sliding and jumping to maintain a 'traditional Battlefield experience'English
1·5 months agoMaybe? I’m not that deep in “gamer” culture, so I always just thought of it as descriptive of a particular intensity of play that leads to sweaty palms. We all experience that from time to time, some prefer it, others don’t.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•To the dismay of sweaty 'movement kids,' Battlefield 6 is nerfing Call of Duty sliding and jumping to maintain a 'traditional Battlefield experience'English
51·5 months ago“Sweaty” has a specific connotation in video games, so it does provide some meaning.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•[Official Art] Morrigan Portrait - Dragon Age: OriginsEnglish
5·5 months agoDragon Age: Origins was a truly great game. Though fun, none of the other titles have captured the magic of the first.
Really depends on what the question asked. I’d mostly trust the GSS to report the data correctly, but not really trust Wapo to do so. I looked at GSS questions (can’t view data on mobile) and it seems like Wapo might be being drawing some misleading conclusions from the data, as no question specifically asked this. Hard to be sure.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Sony sues Tencent over Horizon Zero Dawn ‘rip-off’English
5·6 months agoI agree with your latter paragraph but not the former. I’m really not liking these overbroad IP claims. This is almost worse than the Nintendo/Palworld stuff, which was already pretty bad.
Tencent may also be a villain, but if Sony gets its way here, it will be bad for games and other forms of expression.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Valve gets pressured by payment processors with a new rule for game devs and various adult games removedEnglish
1·6 months agoThanks for the correction.
I’m not comfortable with tech execs making bank off sex workers, but I should aim to be more familiar with the outcome of the case.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•Valve gets pressured by payment processors with a new rule for game devs and various adult games removedEnglish
41·6 months agoBackpage is very different than Valve. Backpage execs were directly involved in the pimping of minors, this were proven in court.
I don’t believe Valve execs are pimping minors through Steam.
ranandtoldthat@beehaw.orgto
Gaming@beehaw.org•What are your favorite metroidvanias?English
6·7 months agoUnconventional choice, as it is 3D, but Supraland. Fantastic world to explore, so satisfying getting new powers and reaching areas.

I just found a recent video from Chris Wilson that does a much better job distinguishing dark patterns from game mechanics some people might enjoy and shared it here: https://beehaw.org/post/23297295