I think that AI is fine for personal use but I also think that companies shouldn’t be able to use it for profit. If the AI can do something I can’t and I’m not using it for profit, I have no problem using it. I occasionally use AI to generate images for personal use and I also on rare occasions use AI Dungeon if I’m having trouble sleeping.
A bit of a gray area that I’ve been letting slide is when someone, who is working by themselves, wants to make a game but they lack the artistic talent and budget to hire a good artist to make art for their game. I understand that the use of AI is technically bad in this case but I understand why they would use it and, especially if the game is free, I’m willing to give the game a try, but I will dock points and bring it up when/if I review it.





It’s a minor pet peeve but I’ve disliked it when games have multiple weapons that share ammo, especially when the game doesn’t explicitly tell you this. Some examples of games that do this are Doom and Half-Life. The reason I dislike this, is mainly because of how I play shooters in general. I always try to preserve my ammo by prioritizing my weakest weapons but in games that do this, I’m actually potentially wasting ammo because I’ll either have less ammo for the other, usually more powerful, weapon(s), or I might not even get to use that better weapon because I had no idea it shared ammo with a weaker weapon.